National High School Game Academy 2016 (NHSGA)

Role: Lead Programming Instructor
Project: NHSGA 2016
Location: Carnegie Mellon University, Pittsburgh, PA
Year: Summer 2016

As the lead programming instructor, I helped design the technical curriculum for 82 students that attended CMU’s Pre-College program on game design and development. During the initial weeks, I delivered intermediate level training on working with Unity game engine to 38 students.

To make the students aware about version control, I conducted a workshop where Git was introduced to them via a command line interface. I was also their primary point of contact for technical knowledge related to all the platforms viz. HTC Vive, Oculus CV1, Jam-o-drum, Microsoft Kinect 2, Cave, Android/iOS and PC/OS X deployment.

The students were using their own systems for the course of the program. Thus, in addition to debugging, I was also responsible for streamlining their workflow and troubleshooting all their tech related issues.

There were a total of 34 games developed by the students over the course of four weeks. Based on their skill level and time constraints, there were some truly impressive products at the end of the program. You can view the videos of the gameplay on Vimeo.